Turn Mesh Around its centermass

Blitz3D Forums/Blitz3D Programming/Turn Mesh Around its centermass

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hmm, Sorry it didnt do what you wanted. I was thniking of a blitz-side import fix... And for anyone else who reads it, itl be better to not take an average of all the vertices, just the lowest and highest of each x/y and z plane.


Let me know if you get it to work. i will find it useful at some point!