Turn Mesh Around its centermass

Blitz3D Forums/Blitz3D Programming/Turn Mesh Around its centermass

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Hi Cygnus,
while I find your one a nice idea, I must confess it's quite unpractical for the results I'm trying to achieve.

After all, a couple of joints would solve the problem - I mean joints in Milkshape ;-) - it's a pity that AC3D does not have this capability.

Or better, just save each single mesh - in my case, a box and a wheel - and then from within Blitz, make 3 copies of the wheel, position at the right places, parent it to the box - done.

Thanks for the inputs though.

Sergio.