Thanks KuRiX, but it does not work either.
If you want to try for yourself:
- build a model made of a cube and a cylinder; move the cylinder away from the axis origin (0,0,0)
- load the model from within blitz
- find the child cylinder
- rotate it using Rotateentity or Turnentity with the global parameter set to true as you suggested.
You will notice that the cylinder rotates among the original axis of the whole model, no matter if you set true the global parameter.
(you need an increasing angle if you use RotateEntity though:
Sergio.
If you want to try for yourself:
- build a model made of a cube and a cylinder; move the cylinder away from the axis origin (0,0,0)
- load the model from within blitz
- find the child cylinder
- rotate it using Rotateentity or Turnentity with the global parameter set to true as you suggested.
You will notice that the cylinder rotates among the original axis of the whole model, no matter if you set true the global parameter.
(you need an increasing angle if you use RotateEntity though:
angle = (angle + 1) mod 360 RotateEntity 0,angle,0,1Anyway, thanks for your suggestion, even if it didn't work.
Sergio.