DirectX required

BlitzMax Forums/BlitzMax Programming/DirectX required

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well regardless, my experience with DX as an artist has been way better than with openGL. Just because everything is right there out of the box and its just getting easier.

Maya, 3dsmax etc are starting to drop Gl for DX9 rendering, and you can load and save DX shader FX files, DDS compressed textures and whatever without a line of code.

GL plain sucks for 3rd party tools. My hope is that DX goes cross platform. Since Xbox 2 is on powerPC I woudn't be surprised to see a cross platform API. As far as linux goes, it's not a big deal as linux still hasn't gotten anywhere in all these years.