Problems Exporting from 3ds Max

Miscellaneous Forums/Content Creation Tools/Problems Exporting from 3ds Max

Well I've gone through the model piece by piece and eventually pinned it down to one entity. That entity has around 7,000 vertices and 11,000 triangles. It loads fine into Blitz directly and also into Ultimate Unwrap, but Gile[s] MAV's if I try to load it. I split it into two pieces and it's fine. Odd, but it's a solution.