Problems Exporting from 3ds Max

Miscellaneous Forums/Content Creation Tools/Problems Exporting from 3ds Max

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all formats give probs...then it's in your scene.

hey, habware is not down :
http://www.habware.at/ente.htm

check:

- Model is fully quadrangulated or triangulated, or try both.
-You applied at least an autosmooth for normals.
-Too many objects or groups? too many materials? too many textures? All them can produce fatal bottlenecks, added the polycount issue.

-sometimes scale to huge or too small.

-inverted normals, face order.

-did you collapse the stack to edit mesh or edit poly previous to export? is a good measure...

-are there nurbs, or some kind of non poly stuff..?

-faces with just two vertices?

-model is weldel (try a weld model, checking only vertex in "weld model" at Ultimate Unwrap)


These are general problem bringers, not that should be your issue.Is what I'd check.