all formats give probs...then it's in your scene.
hey, habware is not down :
http://www.habware.at/ente.htm
check:
- Model is fully quadrangulated or triangulated, or try both.
-You applied at least an autosmooth for normals.
-Too many objects or groups? too many materials? too many textures? All them can produce fatal bottlenecks, added the polycount issue.
-sometimes scale to huge or too small.
-inverted normals, face order.
-did you collapse the stack to edit mesh or edit poly previous to export? is a good measure...
-are there nurbs, or some kind of non poly stuff..?
-faces with just two vertices?
-model is weldel (try a weld model, checking only vertex in "weld model" at Ultimate Unwrap)
These are general problem bringers, not that should be your issue.Is what I'd check.
hey, habware is not down :
http://www.habware.at/ente.htm
check:
- Model is fully quadrangulated or triangulated, or try both.
-You applied at least an autosmooth for normals.
-Too many objects or groups? too many materials? too many textures? All them can produce fatal bottlenecks, added the polycount issue.
-sometimes scale to huge or too small.
-inverted normals, face order.
-did you collapse the stack to edit mesh or edit poly previous to export? is a good measure...
-are there nurbs, or some kind of non poly stuff..?
-faces with just two vertices?
-model is weldel (try a weld model, checking only vertex in "weld model" at Ultimate Unwrap)
These are general problem bringers, not that should be your issue.Is what I'd check.