See this thread for some further discussion:
http://www.blitzbasic.com/Community/posts.php?topic=44817
I'm glad you like it so far. Your enthusiasm is encouraging.
The `effects` are generated with realtime blobby objects/metaballs. I gave a bit more detail about the technique in that other thread. It's all generated by the graphics hardware using basic OpenGL commands, no extensions or anything extra. The next step is giving the shapes some properties such as elasticity but I probably have to code some kind of `ship` to fly around inside it first.
http://www.blitzbasic.com/Community/posts.php?topic=44817
I'm glad you like it so far. Your enthusiasm is encouraging.
The `effects` are generated with realtime blobby objects/metaballs. I gave a bit more detail about the technique in that other thread. It's all generated by the graphics hardware using basic OpenGL commands, no extensions or anything extra. The next step is giving the shapes some properties such as elasticity but I probably have to code some kind of `ship` to fly around inside it first.