Thanks Bob. The Habware site appears to be down, but I was fairly sure I already had one of their plugins installed. Sure enough, I was able to export to obj. Unfortunately, Gile[s] MAV'ed again when trying to load the obj.
I guess there's something about my geometry that Gile[s] ( or Blitz ) doesn't like, but I don't know what. I know I'm not going over the max number of vers or tri's in any given entity, because I split everything up into sections before I began. Beyond that, I'm pretty confused. Pipeline doesn't throw any errors and indeed produces a valid B3d file, just one that barely resembles what I had in Max.
I guess there's something about my geometry that Gile[s] ( or Blitz ) doesn't like, but I don't know what. I know I'm not going over the max number of vers or tri's in any given entity, because I split everything up into sections before I began. Beyond that, I'm pretty confused. Pipeline doesn't throw any errors and indeed produces a valid B3d file, just one that barely resembles what I had in Max.