Thx for those replys but with BasicGL it is not very hard to code something like this.
The Flora is at maximum details so it may look very heavy, but it also should look like a very grassy landscape.
With this settings It will only run about 5 - 11 FPS so it is far away to be used in a real game.
And the scene is made between 5 minutes so there is no great balancing.
With the next Version of BasicGL there will be CG shader support, so I am able to implement a grassshader, what will increase performance alot, I think.
The water is based on a shaderbased Waterplane with cubic environmentmapping and I am just looking forward to find other possibilties to realise this.
The Flora is at maximum details so it may look very heavy, but it also should look like a very grassy landscape.
With this settings It will only run about 5 - 11 FPS so it is far away to be used in a real game.
And the scene is made between 5 minutes so there is no great balancing.
With the next Version of BasicGL there will be CG shader support, so I am able to implement a grassshader, what will increase performance alot, I think.
The water is based on a shaderbased Waterplane with cubic environmentmapping and I am just looking forward to find other possibilties to realise this.