I would use a webserver to pass messages in a turn based game.
a call like this:
http://www.foo.com/cgi-bin/msg.cgi?to=somebody&else=me&subject=whatever&body=hi
You can easily store the messages in a database for the other player to be picked up.
No configuration for the user, easy and transparent solution. You have to think a bit about security and privacy though.
a call like this:
http://www.foo.com/cgi-bin/msg.cgi?to=somebody&else=me&subject=whatever&body=hi
You can easily store the messages in a database for the other player to be picked up.
No configuration for the user, easy and transparent solution. You have to think a bit about security and privacy though.