Problems Exporting from 3ds Max

Miscellaneous Forums/Content Creation Tools/Problems Exporting from 3ds Max

OBJ

habware.at/duck6.htm
for max6 and

for max5 I think it is (remember many of the plugins for max4 worked in max5....but I'd try first to copy the max6 version in ur max5, looked long ago in company like the plugin had improved in some probs...)
habware.at/duck4.htm


Funnily , I think the version for 6 has not a problem that *maybe* is in version for 4,5.
Check your self.

I exported in companies many times with those....

OBJ does not change loaction, etc....
it support vertex normals(like *.x) plus smooth groups.


maybe as a whole, it changes the main scene rotation axis, but u have a rotation check box to fix it if find probs.

Must totally work.

I'm a giles user and I export from my own tools in OBJ, no probs.U don't need a second uv channel export, as giles takes ur first and creates a second and automatic mapping for it.

I recommend to export the OBJ directly from max, as not sure if UU looses the smooth group and/or smoothing normals info....

This works even with 200k tris, and surely whatever.

OBJ is an ascii list of coords, with some tags...