Problems Exporting from 3ds Max

Miscellaneous Forums/Content Creation Tools/Problems Exporting from 3ds Max

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I've got a pretty simple file here. It's around 80-90k polys and only a few objects. No animation, no non-meshes like cameras or lights. I simply want to get it into Gile[s]

I've tried:

1) Export to b3d via pipeline. All the objects are misplaced, misrotated and some seem to be missing completely. Never seen this with Pipeline before, so don't know how to fix it.

2) Export to Ultimate Unwrap U3d format. Works fine, but hangs when converting to b3d in Ultimate Unwrap.

3) Export to ASE. Causes a MAV when importing into Gile[s]


I'm not sure if there much else left.