Just some confused about some things.
When we talk about single surface 'sprites'? Are they actually image sprites or are they single surface quads/tris?
If single surface tris/quads are faster than the native blitz3d sprites, is this because the native sprites are implemented using 2D calls?
or are there other reasons why a single surface is faster than a sprite?
When we talk about single surface 'sprites'? Are they actually image sprites or are they single surface quads/tris?
If single surface tris/quads are faster than the native blitz3d sprites, is this because the native sprites are implemented using 2D calls?
or are there other reasons why a single surface is faster than a sprite?