THEY DID IT, THEY DID IT :)
Sweenie I love you and I love your wrapper :)
Do you remember some time ago I had a code where a box
was simply going through everything and jumping at
the edges...
This is the same code and if you run it with the new 1.21
it works really better, there is just a minor problem to
stop the box from moving but there is NO more going through
geometry and no more crazy jumping :)
Thanks again for the great wrapper !!!
Paolo.
Sweenie I love you and I love your wrapper :)
Do you remember some time ago I had a code where a box
was simply going through everything and jumping at
the edges...
This is the same code and if you run it with the new 1.21
it works really better, there is just a minor problem to
stop the box from moving but there is NO more going through
geometry and no more crazy jumping :)
Thanks again for the great wrapper !!!
Graphics3D 640,480,16,2 Const FPS=60 AmbientLight 50,50,50 l=CreateLight(2) PositionEntity l,-5,5,-5 LightRange l,15 cam=CreateCamera() PositionEntity cam,0,3,-8 ;TOKA TOKSIM_CreateSimulator(0,-10,0) ;Anim bodie: ab_vis=CreateMesh() ab=TOKAB_Create() geo=TOKAB_AddBox(ab,10,.5,10) vis=CreateCube():ScaleMesh vis,5,.25,5:AddMesh vis,ab_vis:FreeEntity vis TOKAB_UpdateBoundingInfo ab ab=TOKAB_Create() geo=TOKAB_AddBox(ab,2,6,10) TOKGEOM_SetPositionAndRotation geo,2,3,0,0,0,0 vis=CreateCube():ScaleMesh vis,1,3,5:PositionMesh vis,2,3,0:AddMesh vis,ab_vis:FreeEntity vis TOKAB_UpdateBoundingInfo ab ab=TOKAB_Create() geo=TOKAB_AddBox(ab,2,2,10) TOKGEOM_SetPositionAndRotation geo,-2,1,0,0,0,0 vis=CreateCube():ScaleMesh vis,1,1,5:PositionMesh vis,-2,1,0:AddMesh vis,ab_vis:FreeEntity vis TOKAB_UpdateBoundingInfo ab ;Rigid bodie: rb_vis=CreateCube() ScaleMesh rb_vis,1.5,1,1.5 EntityColor rb_vis,255,0,0 rb=TOKRB_Create() TOKRB_AddBox rb,3,2,3 TOKRB_SetPosition rb,-.75,4,0 TOKRB_SetLinearDamping rb,.002 TOKRB_SetAngularDamping rb,.01 TOKRB_SetMass rb,5 TOKRB_SetBoxInertiaTensor rb,3,2,3,5 TOKRB_UpdateBoundingInfo rb ;_------------------------------ period=1000/FPS time=MilliSecs()-period While Not KeyDown(1) ;------ FPS Counter ---------- fps_count=fps_count+1:fps_timer=fps_timer+(MilliSecs()-fps_millis):fps_millis=MilliSecs() If fps_timer>1000:fps_timer=0:fpsc=fps_count:fps_count=0:EndIf ;--------------------------------------- Repeat elapsed=MilliSecs()-time Until elapsed ;how many 'frames' have elapsed ticks=elapsed/period ;fractional remainder tween#=Float(elapsed Mod period)/Float(period) For k=1 To ticks time=time+period If k=ticks Then CaptureWorld If KeyHit(57) TOKRB_SetPosition rb,-.75,4,0 TOKRB_SetRotation rb,0,0,0 EndIf If KeyHit(17) w=Not w WireFrame w If KeyDown(200) MoveEntity cam,0,0,.1 If KeyDown(208) MoveEntity cam,0,0,-.1 If KeyDown(203) MoveEntity cam,-.1,0,0 If KeyDown(205) MoveEntity cam,.1,0,0 TurnEntity cam,MouseYSpeed()/12.0,-MouseXSpeed()/12.0,0 RotateEntity cam,EntityPitch(cam),EntityYaw(cam),0 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 TOKSIM_Advance(1.5/FPS,3) UpdateWorld PositionEntity rb_vis,TOKRB_GetX(rb),TOKRB_GetY(rb),TOKRB_GetZ(rb) RotateEntity rb_vis,TOKRB_GetPitch(rb),TOKRB_GetYaw(rb),TOKRB_GetRoll(rb) Next RenderWorld tween Text 20,20,"Hit Space to reset" Text 20,35,"W to wireframe" Text 10,50,"FPS: "+fpsc Flip Wend TOKSIM_DestroySimulator() MoveMouse 400,300:End ;---------------------------
Paolo.