Yes, your new version works fine, thanks.
Lee, I've zipped up 2 meshes that give a 'vertex out of range' error, for your interest.
But to be honest, even I'm getting tired of this.
There appears to be so much variation in the .obj format (or the way that different programs export it) that despite your sterling efforts I think for safety's sake I'll end up advising the client to use something like 3D Exploration to convert .obj to .3ds or .x, if they must dabble with that format.
Don't get the wrong impression - I know you're a genius - I use Decorator!
It's the other buggers we can't trust.
I just can't in all conscience ask you to do any more work on this.
Thanks.
Lee, I've zipped up 2 meshes that give a 'vertex out of range' error, for your interest.
But to be honest, even I'm getting tired of this.
There appears to be so much variation in the .obj format (or the way that different programs export it) that despite your sterling efforts I think for safety's sake I'll end up advising the client to use something like 3D Exploration to convert .obj to .3ds or .x, if they must dabble with that format.
Don't get the wrong impression - I know you're a genius - I use Decorator!
It's the other buggers we can't trust.
I just can't in all conscience ask you to do any more work on this.
Thanks.