Heeello.
I have been searching in the forums, and i have found some interesting things about this, but can't find the winner.
What is better? I have around 200 sprites in my game. Is it better to use single surface meshes? Is it better to use CopyEntity for each sprite or mesh?
thanks!
I have been searching in the forums, and i have found some interesting things about this, but can't find the winner.
What is better? I have around 200 sprites in my game. Is it better to use single surface meshes? Is it better to use CopyEntity for each sprite or mesh?
thanks!