Single Surface Vs Sprites

Blitz3D Forums/Blitz3D Programming/Single Surface Vs Sprites

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Heeello.

I have been searching in the forums, and i have found some interesting things about this, but can't find the winner.

What is better? I have around 200 sprites in my game. Is it better to use single surface meshes? Is it better to use CopyEntity for each sprite or mesh?

thanks!