Found the cursors and stuff, but I can't seem to make a clean function that works like KeyHit and KeyDown.. meaning that I wish to know which key is *hit*, and which combikey(s) is/are *down*..
Anyone a suggestion?
Anyone a suggestion?
The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.