Airplane Physics

Blitz3D Forums/Blitz3D Programming/Airplane Physics

has anyone actually dont this in blitz? I'm having a very hard time figuring it out. I suck at math very badly but I figured something like this should be no problem man was I wrong. If anyone would like to help me I would really appreciate it a working demo or some sort of "this is how its done in blitz" would be great but I think it will probebly require more work then anyone is willing to put into it so if anyone has the time thanks. I dont want perfect realism but I would like the player to get a sense of realism because I plan on making a little ww2 dog fight game with like a 32 player limit.