Create 3 cameras, set their viewpoints to a quarter of the screen size, and position accordingly. Place one above the object, one to the side and one in front of the object. Point all cameras at the object.
Hide all cameras save for one
Render wireframe
Hide the camera and show another one and render again
hide this camera and show the final one.
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Now tested and altered.
Note that because of Bl;itz' self-righting, the 'Topcam' needs to be Rotated AFTER the PointEntity command.
Hide all cameras save for one
Render wireframe
Hide the camera and show another one and render again
hide this camera and show the final one.
Graphics3D 800,600 SetBuffer BackBuffer() cone=CreateCone(6) cube=CreateCube() EntityColor cube,255,128,128 EntityColor cone,128,128,64 effectlight=CreateLight(1) PositionEntity effectlight,40,30,40 PointEntity effectlight,cube topcam=CreateCamera() CameraViewport topcam,0,300,400,300 CameraProjMode topcam,2 sidecam=CreateCamera() CameraViewport sidecam,0,0,400,300 CameraProjMode sidecam,2 frontcam=CreateCamera() CameraViewport frontcam,400,0,400,300 CameraProjMode frontcam,2 rendercam=CreateCamera() CameraViewport rendercam,400,300,400,300 PositionEntity cone,50,0,50 PositionEntity cube,52,0,50 PositionEntity topcam, 51,10,50 PositionEntity sidecam, 61,0,50 PositionEntity frontcam, 51,0,60 PositionEntity rendercam, 56,5,55 PointEntity topcam,cone TurnEntity topcam,0,0,180 PointEntity sidecam,cone PointEntity frontcam,cone PointEntity rendercam,cone EntityParent topcam,cone EntityParent sidecam,cone EntityParent frontcam,cone EntityParent rendercam,cone While Not KeyDown(1) TranslateEntity cone,(KeyDown(208)-KeyDown(200)),0,0 TranslateEntity cone,0,0,(KeyDown(203)-KeyDown(205)) WireFrame True HideEntity rendercam ShowEntity sidecam ShowEntity topcam ShowEntity frontcam RenderWorld Flip WireFrame False ShowEntity rendercam HideEntity sidecam HideEntity topcam HideEntity frontcam RenderWorld Flip Wend
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Now tested and altered.
Note that because of Bl;itz' self-righting, the 'Topcam' needs to be Rotated AFTER the PointEntity command.