Wireframe viewports

Blitz3D Forums/Blitz3D Programming/Wireframe viewports

Well, more specifially I would think you define each viewport at say 0,0 with a width/height of 200,200 (example)

hide all cameras, show one, render, copyrect to a image buffer, hide, show next, render, copyrect, etc, etc

At the end just draw all four images to the screen where you want the viewports visible.