DirectX required

BlitzMax Forums/BlitzMax Programming/DirectX required

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.


Steve Elliott:
Hang-on a sec it's running at 545 FPS on my fast computer - 1 FPS initially on my slow computer - less than 10 even with new drivers. I think I've got a right to question that.

Theres nothing strange going on here, and it's certainly not OpenGL's fault. Earlier you said your program ran at 1280 x 1024 in 32-bit color, which means you're likely using at least 16 - 32MBs of video memory. You can't expect an integrated Intel card that has no vram to run this at a decent speed. System memory is dirt slow even in DirectX. The results would be almost exactly the same. The solution is to code a 640x480 mode.

* edit *
Forgot to mention that since that Intel card shares system memory, it will run a lot slower if you have other programs open. Close everything except your EXE and test FPS again.