Invisible collision meshes flickering

Blitz3D Forums/Blitz3D Programming/Invisible collision meshes flickering

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I just copied the code from the castle demo,Ill check that demo to see if the alpha levels mess up,
I removed captureworld() because it causes graphical errors when positioning entities\

EDIT- I tried applying entityalpha to the model and a copy but they didnt respond, they just stayed opaque

Has anyone got any rendertweening code to share?