That is correct behaviour.
LoadAnimMesh returns all hierarchy, LoadMesh collapses meshes where possible. Collision should work fine with LoadAnimMesh, but you might have to apply it to all children. This might help:
http://www.blitzbasic.com/codearcs/codearcs.php?code=796
LoadAnimMesh returns all hierarchy, LoadMesh collapses meshes where possible. Collision should work fine with LoadAnimMesh, but you might have to apply it to all children. This might help:
http://www.blitzbasic.com/codearcs/codearcs.php?code=796