How do I create a second UV map?

Blitz3D Forums/Blitz3D Programming/How do I create a second UV map?

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the second UV set works exactly like the first, except that it is used for the second texture. A Brush may have multiple textures. With the "BrushTexture" Command you can use the "Index" Parameter to define the texture layer you want to use with this texture. Usually it is 0 for the ordinary textures and 1 for the lightmap.

See also: CreateBrush, PaintMesh, VertexTexCoords...