Very nice Idea since Blitz3D was always limited to hardware 3D (although these days a machine without hardware 3D is usually pretty old and slow anyway, nevertheless, a nice project).
This could be used for some kind of Blitz Reducted Instruction Set Convention (BRISC) that allows only the Blitz3D Commands that have a counterpart in Irrlicht, so you can compile the source for both, soft and hardware rendering.
This could be used for some kind of Blitz Reducted Instruction Set Convention (BRISC) that allows only the Blitz3D Commands that have a counterpart in Irrlicht, so you can compile the source for both, soft and hardware rendering.