Drekinn, I still plan to at least try to make the game 'one day', but knowing me I'll never get around to completing it. If you ever expand on Sim Lift, feel free to appropriate anything that might be worth appropriating from my game plans!
This has been a very weird experience indeed (working in similar jobs, at the same time and on opposite sides of the planet, yet both coming up with much the same cool and off-the-wall idea). It's a bit of a downer to be 'beaten to it', but also pretty cool to see in action without having to do any of the work!
As for graphics, your style is very neat and effective -- a lot of the charm is in the simplicity, and it makes everything very clear.
This has been a very weird experience indeed (working in similar jobs, at the same time and on opposite sides of the planet, yet both coming up with much the same cool and off-the-wall idea). It's a bit of a downer to be 'beaten to it', but also pretty cool to see in action without having to do any of the work!
As for graphics, your style is very neat and effective -- a lot of the charm is in the simplicity, and it makes everything very clear.