Started IrrilichtBB

Blitz3D Forums/Blitz3D Userlibs/Started IrrilichtBB

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Hello all,

Just thought I'd post about it! I recently started IrrilichtBB about 2 days ago.

IrrilichtBB is a wrapper for the Irrilicht Software Rendering Engine in C++ to Blitz. I currently know it works for Blitz3D and I am looking for people with BlitzPlus to see if it works for it too. :) Gimme a hollar if you want to help.

Here is a screenshot so far.

Large View


The command set looks like this so far. I am trying to keep some of the Irrilicht names of the commands, while also adding the simplicity of the Blitz Commands.
Irr_BeginScene%(ClearBackBuffer%,ClearZBuffer%,irr_Color)
Irr_CreateDevice%(Width%,Height%,Depth%,Fullscreen%,Stencil%,VSync%)
Irr_ShadowsColors%(irr_Color%)
Irr_AppTitle%(title$)
Irr_ShowPointer%()
Irr_HidePointer%()
Irr_IsRunning%()
Irr_DestroyDevice%()
Irr_EndScene%()
Irr_RenderWorld%()
Irr_GetFPS%()
Irr_CreateFPSCamera%()
Irr_LoadMesh%(filename$)
Irr_CreateNode%(mesh%)
Irr_PositionNode%(node%,x#,y#,z#)
Irr_SetAnimationSpeed(node%,framesPerSecond%)
Irr_entitytexture%(node%,filename$)
Irr_SetAnimationLoop%(node%,firstframe%,lastframe%)


The link for the Worklog is located here:
http://www.blitzbasic.com/logs/userlog.php?user=7716&log=445