OBJ importer?

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The texture refs are to Materials. These appear to be external files (.MTL I think). These would likely have surface information in them including any bitmaps.

I don't know what the face limit on a .3DS is, but if you have any 3D Packages that export .3DS keep subdividing a sphere until it complains, then you'll know.

.3DS is limited in other way as far as I know. Things like 8.4 Filenames etc.

I suppose the question is, where are the models coming from and what formats can it output?