The texture refs are to Materials. These appear to be external files (.MTL I think). These would likely have surface information in them including any bitmaps.
I don't know what the face limit on a .3DS is, but if you have any 3D Packages that export .3DS keep subdividing a sphere until it complains, then you'll know.
.3DS is limited in other way as far as I know. Things like 8.4 Filenames etc.
I suppose the question is, where are the models coming from and what formats can it output?
I don't know what the face limit on a .3DS is, but if you have any 3D Packages that export .3DS keep subdividing a sphere until it complains, then you'll know.
.3DS is limited in other way as far as I know. Things like 8.4 Filenames etc.
I suppose the question is, where are the models coming from and what formats can it output?