Dang! I was trying to use this formula to reconvert the Eulers into one simple angle form of 0 to 360 (or thereabouts) I wasn't entirely successful YET, but I think I am on the right track:
numbershow=EntityPitch(mesh) numberroll=EntityRoll(mesh) numberyaw=EntityYaw(mesh) wheelnumber = numbershow + numberroll + numberyaw / 90 + 90Let me try to implement what you have... I did not know you could use parenthesis to exhibit a range value for case!!! @Shambler... My dyslexia strikes again!!! : )