checking a range of values

Blitz3D Forums/Blitz3D Programming/checking a range of values

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Dang! I was trying to use this formula to reconvert the Eulers into one simple angle form of 0 to 360 (or thereabouts) I wasn't entirely successful YET, but I think I am on the right track:
 numbershow=EntityPitch(mesh)
numberroll=EntityRoll(mesh)
numberyaw=EntityYaw(mesh)
wheelnumber = numbershow + numberroll + numberyaw / 90 + 90 
Let me try to implement what you have... I did not know you could use parenthesis to exhibit a range value for case!!! @Shambler... My dyslexia strikes again!!! : )