Real FPS Value

Blitz3D Forums/Blitz3D Programming/Real FPS Value

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Jfk, can I just get this right?

Are you saying that we don't actually have to use tweening; that by your method the program runs just as fast as it can, and UpdateWorld(mainspeed#) takes care of all the entity animating speeds? (As long as 'manual MoveEntity type commands are adjusted as shown?)

For example at 30 fps my little man will cycle through 30 walking frames per second, but at 60 fps he will _still_ cycle through 30 walking frames per second?