Real FPS Value

Blitz3D Forums/Blitz3D Programming/Real FPS Value

Well, thanks for the reply. My problem is not of that kind. I set the number of frames per second that the updateworld occurs, so i know the speed of the movement prior to the compilation.

For example: I set 60fps, so i know the speed is 10, if i set the fps to 50, i set the speed to 12.

The question is... what is a good number for the "number of updateworlds per second"? I think i must calculate the time an update (frame) takes, so this value should be less than the total frames per second. Ehh, perhaps this is the solution... wow!