I use this the check for 3 in a horizontal or vertical array of 10X10...
--RZ
Function check_three() ClearWorld(entities) ; to reset the world and NOT redraw the entitys on top ; of each other AGAIN!!! ; ;To Check UP and DOWN For flirt=0 To 9 For fart=0 To 7 a=board(flirt,fart) b=board(flirt,fart+1) c=board(flirt,fart+2) If a = b Then If b = c Then kl=fart board(flirt,fart)=0 board(flirt,fart+1)=0 board(flirt,fart+2)=0 For lk = kl To kl+2 te=3 CSP_LaunchParticle(0,tex,2,boardx(flirt),yf+3,boardz(lk),1,10,0.1,1,1,1,0,1.0) Next ; maybe some points and a sound score = score+(35*sval) PlaySound yeah matchlev = matchlev+1 EndIf EndIf Next Next ; to check LEFT and RIGHT For flirt=0 To 7 For fart=0 To 9 a=board(flirt,fart) b=board(flirt+1,fart) c=board(flirt+2,fart) If a = b Then If b = c Then kl = flirt board(flirt,fart)=0 board(flirt+1,fart)=0 board(flirt+2,fart)=0 For lk = kl To kl+2 te=3 CSP_LaunchParticle(0,tex,2,boardx(lk),yf+3,boardz(fart),1,10,0.1,1,1,1,0,1.0) Next ; maybe some points and a sound score = score+(55*sval) PlaySound happy Animate wahoo,3 matchlev=matchlev+1 EndIf EndIf Next Next End FunctionIt does other things if a sequenbce of 3 is found... If it finds L and R first the code is ended... it could be rewritten to find BOTH but I don't want to do that right now.
--RZ