Single Surface Pixel Perfect 3D, How?

Blitz3D Forums/Blitz3D Programming/Single Surface Pixel Perfect 3D, How?

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create a quad the size of the screenx in width, and screeny in height. Distance it at screenwidth/2.0 away from the camera. Face it at the camera.

The "hard" bit is the UV coordinates... you need to set the quad's UV Co-ords so that only a portion of the texture that is the shape of the screen is used. Its not that difficult, though im a tad busy at work with databases and spreadhseets to think properly.

If you are unable to get it working by saturday evening, message me on saturday eve.