create a quad the size of the screenx in width, and screeny in height. Distance it at screenwidth/2.0 away from the camera. Face it at the camera.
The "hard" bit is the UV coordinates... you need to set the quad's UV Co-ords so that only a portion of the texture that is the shape of the screen is used. Its not that difficult, though im a tad busy at work with databases and spreadhseets to think properly.
If you are unable to get it working by saturday evening, message me on saturday eve.
The "hard" bit is the UV coordinates... you need to set the quad's UV Co-ords so that only a portion of the texture that is the shape of the screen is used. Its not that difficult, though im a tad busy at work with databases and spreadhseets to think properly.
If you are unable to get it working by saturday evening, message me on saturday eve.