How do I create a second UV map?

Blitz3D Forums/Blitz3D Programming/How do I create a second UV map?

OK,

I've created a grid that's 32x32 for example.

I can map a textures onto each of those squares, create additional surfaces where necessary etc. No problem.

Now I want to map a light map over the whole thing. How do I set an additional UV channel with different UV co-ords to do this?