This sounds like Mark's tweening code playing 'catch-up'.
As if some activity has taken a little too long, and the tweening code tries to smooth, in particilar, things like animation steps in a running mesh animation.
If you've taken the tweening code out of Castle and are building your code own around it then start looking for time-consuming code segments.
As if some activity has taken a little too long, and the tweening code tries to smooth, in particilar, things like animation steps in a running mesh animation.
If you've taken the tweening code out of Castle and are building your code own around it then start looking for time-consuming code segments.