Problem is they are all C++ only, they have no .NET versions.
.h files are quite useless for .NET ( I use C# only ... I don't take C++.NET as real .NET language as it is mostly unmanaged ).
Last time I tried it ( about 5 months ago ), I spent hours on looking for .NET + OpenGL and the only thing was a long time not updated wrapper. If you have another one, I'm happy for any link :)
And better supports doesn't help as MS does not provide any opengl runtimes ( why should they? ;) ).
I think this is a core leak of the whole OpenGL thing. They give a lot of "funny rules" for it, but don't program anything themself and fully rely on graphics card manufacturer with their drivers and and volunteers that do their work. ( the header files are just implementation rules for the drivers that graphics hardware manufacturer have to follow if they want to support it )
.h files are quite useless for .NET ( I use C# only ... I don't take C++.NET as real .NET language as it is mostly unmanaged ).
Last time I tried it ( about 5 months ago ), I spent hours on looking for .NET + OpenGL and the only thing was a long time not updated wrapper. If you have another one, I'm happy for any link :)
And better supports doesn't help as MS does not provide any opengl runtimes ( why should they? ;) ).
I think this is a core leak of the whole OpenGL thing. They give a lot of "funny rules" for it, but don't program anything themself and fully rely on graphics card manufacturer with their drivers and and volunteers that do their work. ( the header files are just implementation rules for the drivers that graphics hardware manufacturer have to follow if they want to support it )