Need help with my game physics...

Blitz3D Forums/Blitz3D Programming/Need help with my game physics...

Ok, let me see if I understand this properly...

Doing

TFormPoint,0,0,1,player,0

and then

TranslateEntity,player,TFormedX,gravity,TFormedZ

Would result in the same thing as

MoveEntity,player,0,0,1
(and a seperate TranslateEntity,player,0,gravity,0 of course)

but in a way I could apply external force more easily...

I'll have to try this out as soon as I get my project files sorted out (backing up stuff for reformatting sucks)...I just looked and Sswift suggested using TFormVector in this way, but I didn't quite understand at the time. The two seem identical except, well, one works with a point and one works with a vector...not sure quite what that means to me and you...but...