yes I am using loadAnimMesh()
OK this is weird,
If I rename the meshes in UU3D and export (as multiple meshes) the animation is deleted,and the models wont show up in blitz at all.
But when I try JFK's program the body parts show up as children.
But if I export from UU3d and export as a single mesh the bones show up as children but the body parts do not.
When i try Beakers program on the mesh exported from characterFX I get all the bones and only one mesh called ROOT(but there are 5 meshes called ROOT)
OK this is weird,
If I rename the meshes in UU3D and export (as multiple meshes) the animation is deleted,and the models wont show up in blitz at all.
But when I try JFK's program the body parts show up as children.
But if I export from UU3d and export as a single mesh the bones show up as children but the body parts do not.
When i try Beakers program on the mesh exported from characterFX I get all the bones and only one mesh called ROOT(but there are 5 meshes called ROOT)