Using Win32 API

Blitz3D Forums/Blitz3D Programming/Using Win32 API

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Hmm,

Thanks for the info everyone. I really don't think I will use the WinAPI until I've learned the Blitz3D core very well (and maybe not even after). But I have seen some good stuff added by using external DLLs. Just the other day I was reading about the Tokamak Physics engine and was very surprised when I downloaded it and it turned out to be a DLL. I have also seen some Blitz GUIs that use DLLs.

I guess I was just curious to see how Blitz3D is extended, but you're right. Perhaps it's better to stay away from the API unless there is no other choice (don't think I'd make anything useful with it anyway).

By the way, is there a good Physics Engine implemented in Blitz3D itself?