Blender exporter

Miscellaneous Forums/Content Creation Tools/Blender exporter

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Hey Bob3D... I've been trying to learn Blender, and I must say there's some things I really like about it. I actually *like* the keyboard-intensive kinds of apps like Blender because they don't require me to constantly futz with menus, move my hand from the keyboard to the mouse and back just to change views/modes/etc.

I too am looking for a good B3D exporter for Blender. I found a link a week or two ago, but it must have been on another computer. There was a site with a B3D exporter for 3 versions of Blender I think. I tried the oldest one and didn't have much success getting it to work on a simple export. Maybe the newest one is better. I need one that can handle bones (armatures).

I'm pretty well versed in Python, but not Blender-Python, so I'd have to look at other exporter code to get a clue before I could give it a shot myself... if needed...

Does anyone know why the DX8 exporter for Blender has the requirements about one armature, and one mesh, and they have to be at the same location and same orientation? That seems odd... and why can't the exporter just fix that stuff up? In my short testing, I found that I couldn't use ALT-A without having my mesh and/or armatures getting flipped around (and I had to manually put them back in place)... how do I avoid that issue?

Anyway... thanks!