If you use wisely B3D, you don't really need to use any DLL to make a good game. The programming flexibility delivered from within the Blitz3D command set, gives to you already full power.
The use of DLL is useful when you need perform some task which is not covered by the current command set; but apart of this, you can develop really nice things with Blitz3D, IMO.
Anyway, you use any DLL by declaring in a corrispective .decls file, which should be located under the DECLS directory of your blitz installation, and then access to the declared function from within Blitz. You should run a new IDE to see the changes in a just created decls file.
Look for the examples in the code archive.
Sergio.
The use of DLL is useful when you need perform some task which is not covered by the current command set; but apart of this, you can develop really nice things with Blitz3D, IMO.
Anyway, you use any DLL by declaring in a corrispective .decls file, which should be located under the DECLS directory of your blitz installation, and then access to the declared function from within Blitz. You should run a new IDE to see the changes in a just created decls file.
Look for the examples in the code archive.
Sergio.