Hello everyone,
I've noticed that in order to create really good games, many of you use DLL extensions to Blitz3D or access the Win32 API directly from within Blitz. I also noticed that the API definitions are listed in the code archives for kernel32.dll, gdi32.dll and user32.dll. My question is: How do I use these definitions within blitz3d?
I've noticed that in order to create really good games, many of you use DLL extensions to Blitz3D or access the Win32 API directly from within Blitz. I also noticed that the API definitions are listed in the code archives for kernel32.dll, gdi32.dll and user32.dll. My question is: How do I use these definitions within blitz3d?