Using Win32 API

Blitz3D Forums/Blitz3D Programming/Using Win32 API

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Hello everyone,

I've noticed that in order to create really good games, many of you use DLL extensions to Blitz3D or access the Win32 API directly from within Blitz. I also noticed that the API definitions are listed in the code archives for kernel32.dll, gdi32.dll and user32.dll. My question is: How do I use these definitions within blitz3d?