Position/Scale/Rotate Entity

Blitz3D Forums/Blitz3D Beginners Area/Position/Scale/Rotate Entity

My example with 'moving around a one-mile circle' was meant to illustrate how unnatural that type of system would be. It seems more reasonable to have the Entity commands be local to the entity.

I find it easier to think of these transformations as operating on the local coordinate system, which is firmly attached to the entity.