Font in 3D

Blitz3D Forums/Blitz3D Programming/Font in 3D

Thanks for the answer, beaker!
I have another related question: I want to draw my text on a texture, apply this texture to a sprite, and show the sprite in front of the camera.
But the sprite doesn't look so nice, the text is not so "clear" on the screen compared to 2D text (maybe because of alpha). I create my texture without any special flag, and then I do a "EntityBlend sprite, 3".
You see this here, where the text at the top is 2D, and the other text is on the sprite:


How could I improve the aspect of this text on the sprite?? What are the needed flags for that??

Thanks!