Position/Scale/Rotate Entity

Blitz3D Forums/Blitz3D Beginners Area/Position/Scale/Rotate Entity

positionentity uses global coords doesn't it. it would be like, "'teleport' one mile north, then turn 90 degrees" versus "turn 90 degrees, then 'teleport' north 1 mile". same thing.

its moveentity thats local right? or am i wrong? even then wouldn't it be the same?