You could read the docs... But I'll help.
When you create a window withthe editor it compiles (writes) the basic Bltiz program for you. All well and good. It adds this bit near the bottom:
NOW add ShowPointer up near the top somewhere.
AND simply REM out drawmouse and see if that does the trick!
NOTE... if you compile for a FULL SCREEN window you may not see the mouse if you have this REMed out.
I did this: SAMPLE SILLY CODE::::
Good luck!
-RZ
When you create a window withthe editor it compiles (writes) the basic Bltiz program for you. All well and good. It adds this bit near the bottom:
;Draw the mouse DrawMouse( ) ;Reset all GUI events ResetEvents( )
NOW add ShowPointer up near the top somewhere.
AND simply REM out drawmouse and see if that does the trick!
NOTE... if you compile for a FULL SCREEN window you may not see the mouse if you have this REMed out.
I did this: SAMPLE SILLY CODE::::
Graphics 640, 480, 16, 2 SetBuffer BackBuffer( ) Include "blitzui.bb" ;Load fonts and mouse cursors ;and collect information Initialise( ) ShowPointer ;Window win001 = Window( 152, 49, 233, 237, "Window", "0", 1, 0, 1, 1 ) btn001 = Button( 92, 167, 124, 23, "Damn!", "0", 1, 1, 0 ) cbo002 = ComboBox( 10, 17, 129, 19 ) AddComboBoxItem( cbo002, 0, "Yo Mama", "" ) AddComboBoxItem( cbo002, 0, "Yo Daddy", "" ) AddComboBoxItem( cbo002, 0, "Yo Stanky Sister", "" ) AddComboBoxItem( cbo002, 0, "You", "" ) Repeat ;Draw the GUI and update the mouse UpdateGUI( ) ;Event Handling Select app\Event Case EVENT_WINDOW Select app\WindowEvent End Select Case EVENT_MENU Select app\MenuEvent End Select Case EVENT_GADGET Select app\GadgetEvent End Select End Select ;Draw the mouse ;DrawMouse( ) ;Reset all GUI events ResetEvents( ) Flip Cls Until KeyHit( 1 ) Or app\Quit = True ;Free all images and controls created by BlitzUI Destroy( ) End
Good luck!
-RZ