The result would be the same because Blitz always uses its internal unit size, irrespective of mesh scaling.
Imagine 2 spheres, each the same size.
One sphere gets scaled to twice the size.
Both spheres move forward 1 unit
The enlarged sphere is reduced again to its normal size.
Both spheres move backwards 1 unit
-> The spheres would be in their initial start positions.
Imagine 2 spheres, each the same size.
One sphere gets scaled to twice the size.
Both spheres move forward 1 unit
The enlarged sphere is reduced again to its normal size.
Both spheres move backwards 1 unit
-> The spheres would be in their initial start positions.