Position/Scale/Rotate Entity

Blitz3D Forums/Blitz3D Beginners Area/Position/Scale/Rotate Entity

The result would be the same because Blitz always uses its internal unit size, irrespective of mesh scaling.

Imagine 2 spheres, each the same size.

One sphere gets scaled to twice the size.

Both spheres move forward 1 unit

The enlarged sphere is reduced again to its normal size.

Both spheres move backwards 1 unit

-> The spheres would be in their initial start positions.