What type of game are you doing?

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I guess I am currently working `towards` a game but mostly experimenting with creating an unusual graphics engine (using OpenGL) to see what kind of things I can get to happen. Really, at the moment the development is entirely dictated by what turns out to be possible, or not possible, so I don't have much of a plan. I finally got it working at a good framerate fullscreen (640x480) but I'm still dabbling with different extra steps and possibilities. Just playing around with ideas really, and trying to see how I could use it to make a game. It kind of has a life of its own so I'm just seeing where it leads me. I think eventually I will have to harness the effect and instead of letting it roam free, tie it down a bit maybe with some sort of elastic support structures or grouped objects, something like that. The main jist of the graphics technique is based on metaballs/blobby-objects, all done in the hardware GPU. It's fast enough but it does take some effort and I think it has potential to be something unique. I don't know how `big` of a game it could become, I guess we'll see how things pan out.

Overall I'm aiming towards more of a new-age/metaphysical theme, kind of electric and mystical in some way. Not sure yet whether I can have a static screen or some kind of scrolling engine - to scroll would be easy enough but collision detection is a big concern because everything is changing all the time. Hopefully it'll aim towards more than one player but probably waiting on some easy to use net module before it gets into networking. It's definitely looking cool so far (if I do say so myself) and I kinda got it to do what I originally intended, by mistake, which about sums up how early days this whole thing is yet. :-)