file formats

Blitz3D Forums/Blitz3D Programming/file formats

Ah, thanks!
So, textures ARE stored uncompressed on the card.
At least it makes choosing the filetype only a case of which size and bitdepth to use! (Am I right in assuming that an 8-bit texture takes up about 1/2 the video memory that a 16-bit texture does... it certainly takes up half the disk-space)