getting the true Pitch value of an entity

Blitz3D Forums/Blitz3D Programming/getting the true Pitch value of an entity

;) I'm not going to flame you and that WOULD work perfectly, however i have alot of commands and ODE is changing alot of stuff internally.

There is another way to do it, calculating using the reported pitch,yaw and roll values.

I have had it semi-working earlier using parenting and such, but then i discovered a "bug/feature" ;) involving entities getting scaled. My technique also was guesswork thaqt worked...

Cheers for your reply, n8r2k.

Any more info people?